WARHAMMER - BATTLE FOR SKULL PASS top navigation bar. Click the names of the pages or sections to go to those areas of the web site.
Click to go to the Shopping Section. Click to go to the "What's Next?" Section. Click to go to the Collecting Section. Click to go to the Terrain Section. Click to go to the Painting Section. Click to go to the Gaming Section. Click to go to the Introduction Section. Click to go to the Home page. Click to go to the Games Workshop worldwide portal site.
Battle For Skull Pass
Home
Introduction
Preparing for Battle
Dwarf Profiles
Goblin Profiles
Playing Warhammer
Reference Sheet
Training: Movement
Training: Shooting
Training: Close Combat
Training: Multiple Combat
Training: Manoeuvres
Training: Panic
Training: Fleeing
Battle of Skull Pass
Using Characters
The Art of Magic
The Cannon Roars
Line
Painting
Terrain
Collecting
What's Next?
Shopping
Line
Warhammer Home
Games Workshop Home

 


Skull Pass title bar
We've devised this exercise so that you can practice rolling To Hit, rolling To Wound, and making Armour saves. The objective is to kill all the models in the opposing unit. Starting with the Goblin player, refer to the profiles on pp. 4-5 of the Battle for Skull Pass getting started booklet and alternate taking turns shooting at the enemy. For the purposes of this exercise, ignore the Movement and Close Combat Phases of each turn.
horizontal border
YOU WILL NEED
A Flat Playing Area
Range Rulers
Dice
20 Night Goblin Archers
10 Dwarf Thunderers
TURN SEQUENCE
Goblin Player's Turn
1
Movement Phase
2
Shooting Phase
  A. Choose a Target
  B. Roll to Hit
  C. Roll to Wound
  D. Make Armor Saves
3
Close Combat Phase
Dwarf Player's Turn
1
Movement Phase
2
Shooting Phase
  A. Choose a Target
  B. Roll to Hit
  C. Roll to Wound
  D. Make Armor Saves
3
Close Combat Phase
SET UP YOUR MODELS
Place your models as shown in the photo below.
Exercise deployment diagram.
FIGHTING THE BATTLE

Both players take turns completing a Shooting Phase. For now, don't worry about the Movement and Close Combat Phases — just concentrate on shooting.

WINNING THE GAME
The first person to wipe out their opponent wins!
horizontal border
horizontal border
Copyright © Games Workshop Limited 2000-2006. Games Workshop, the Games Workshop logo, Warhammer, Warhammer logo, Citadel, the Citadel Device, Battle for Skull Pass, Dwarf Hammerers, Dwarf Ironbreakers, Dwarf Miners, Dwarf Slayers, Dwarf logos, Idol of Gork, Night Goblins, Orc & Goblin devices, Spider Riders, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units, characters, products, illustrations and images from the Warhammer world are either ®, TM and/or © Games Workshop Ltd 2000-2006, variably registered in the UK and other countries around the world. All Rights Reserved.