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aving
more than two units in a combat can be tricky, so
play
this exercise to make sure you know what to do in this
gaming situation. Alternate playing through the turns
while referring to the
profiles
on pp. 4-5 of the Battle for Skull Pass getting
started booklet, and assume the two Goblin units have
just
charged. Again,
remember
that
all units
get
to
fight in each player's turn. Once you are familiar
with the rules for movement, shooting, and combat,
you
are ready to fight the epic Battle
for Skull Pass. |
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A Flat Playing Area & Dice
12 Dwarf Warriors
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20 Night Goblin Spearmen
20 Night Goblin Archers
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Close
Combat
Phase |
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A.
1st
side
rolls
To Hit
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B.
1st
side
rolls
To Wound |
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C.
2nd
side
makes
Armour
Saves
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Before
moving
onto
step
D, 2nd
side
follows
through
steps
A and
B then
1st
side
follows
step
C. |
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D.
Combat
Results
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Close
Combat
Phase |
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A.
1st
side
rolls
To Hit
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B.
1st
side
rolls
To Wound |
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C.
2nd
side
makes
Armour
Saves
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Before
moving
onto
step
D, 2nd
side
follows
through
steps
A and
B then
1st
side
follows
step
C. |
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D.
Combat
Results
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Place your models as shown in the photo below. |
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| Take turns completing a Close Combat Phase.
Don't
worry about the Moving and Shooting Phases — just
concentrate
on combat.
• The Goblins attack first in the 1st turn
because they have charged (but cannot use their spears).
• Remember, in each Close Combat Phase, both
players get to fight.
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| The first person to wipe out their opponent —
either by slaying them all or forcing them to fail a
Break test — wins! |
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Copyright © Games
Workshop Limited 2000-2006. Games Workshop, the Games Workshop logo,
Warhammer, Warhammer logo, Citadel,
the Citadel Device, Battle for Skull Pass, Dwarf Hammerers, Dwarf Ironbreakers,
Dwarf Miners, Dwarf Slayers, Dwarf logos, Idol of Gork, Night Goblins,
Orc & Goblin devices, Spider Riders, and all associated marks, logos,
places, names, creatures, races and race insignia/devices/logos/symbols,
vehicles, locations, weapons, units, characters, products, illustrations
and images from the Warhammer world are either ®, TM and/or © Games
Workshop Ltd 2000-2006, variably registered in the UK and other countries
around the world. All Rights Reserved.
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