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Battle For Skull Pass
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Introduction
Preparing for Battle
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Training: Movement
Training: Shooting
Training: Close Combat
Training: Multiple Combat
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The best way to see how movement works is to put a couple of units on the table and move them around. In this exercise, the objective is for both units to manoeuvre around the obstacles and charge into the enemy. First the Goblin player takes a turn moving, followed by the Dwarf player. Referring to the profiles on pp. 4-5 of the Battle for Skull Pass getting started booklet, alternate taking turns until one unit has charged the other.
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YOU WILL NEED
A Flat Playing Area
The King's Wall
The Grudge Pony
20 Night Goblin Spearmen
12 Dwarf Warriors
Range Rulers
TURN SEQUENCE
Goblin Player's Turn
1
Movement Phase
  A. Normal Movement
  B. Charging
2
Shooting Phase
3
Close Combat Phase
Dwarf Player's Turn
1
Movement Phase
  A. Normal Movement
  B. Charging
2
Shooting Phase
3
Close Combat Phase
SET UP YOUR MODELS
Place your models as shown in the photo below.
Exercise deployment diagram.
PLAYING THE BATTLE

Starting with the Goblin player, take turns completing a Movement Phase. For now, don't worry about the Shooting and Close Combat Phases — just concentrate on movement.

• The King's Wall and the Grudge Pony and cart are stationary obstacles between the Night Goblins and the Dwarfs. Models are not allowed to move through or over these obstacles.

WINNING THE GAME
The person who successfully charges their opponent wins!
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