
|
 |
|
his
game combines everything you have learned
so far about
Warhammer in
a battle between the Dwarves of Skull Pass and the
invading Goblin hordes. The time has come! A horde
of Goblins
has invaded Skull Pass, and the Dwarfs have mustered
to defend their gold. Now, you are ready for your
first
battle! Each player will take turns going through the
three phases (moving, shooting and fighting) with
all
his warriors. You will also learn the additional rules
required to play larger games like the Battle for
Skull
Pass. These include rules such as line of sight, moving
and shooting, and shooting into combat. |
|
|
|
|
A Flat Playing Area
Range Ruler
Dice
The Idol of Mork
The Grudge Pony
The King's Wall |
20 Night Goblin Spearmen (x2)
20 Night Goblin Archers
10 Spider Riders
12 Dwarf Warriors
10 Dwarf Thunderers
8 Dwarf Miners |
|
|
|
|
|
|
|
Movement
Phase |
| |
A.
Normal
Movement
|
| |
B.
Charging
|
|
|
|
|
Shooting
Phase |
| |
A.
Choose
a Target |
| |
B.
Roll
to Hit |
| |
C.
Roll
to Wound |
| |
D.
Make
Armor
Saves
|
|
|
|
|
Close
Combat
Phase |
| |
A.
1st
side
rolls
To Hit
|
| |
B.
1st
side
rolls
To Wound |
| |
C.
2nd
side
makes
Armour
Saves
|
| |
Before
moving
onto
step
D, 2nd
side
follows
through
steps
A and
B then
1st
side
follows
step
C. |
| |
D.
Combat
Results
|
|
|
|
|
|
|
|
|
Movement
Phase |
| |
A.
Normal
Movement
|
| |
B.
Charging
|
|
|
|
|
Shooting
Phase |
| |
A.
Choose
a Target |
| |
B.
Roll
to Hit |
| |
C.
Roll
to Wound |
| |
D.
Make
Armor
Saves
|
|
|
|
|
Close
Combat
Phase |
| |
A.
1st
side
rolls
To Hit
|
| |
B.
1st
side
rolls
To Wound |
| |
C.
2nd
side
makes
Armour
Saves
|
| |
Before
moving
onto
step
D, 2nd
side
follows
through
steps
A and
B then
1st
side
follows
step
C. |
| |
D.
Combat
Results
|
|
|
|
|
|
|
|
|
|
| Games of Warhammer are played on an area
called a battlefield. Any suitably large flat area,
such as a kitchen table or floor, can be used as the
battlefield for this Battle for Skull Pass introductory
battle. A roughly 3-4 square foot are will do just
fine. |
|
|
|
| Set up the models and scenery as shown below. The
two sides should start at least 18" apart. |
|
|
|
|
| 1. The Night Goblins take a turn.
2. The Dwarfs take a turn.
3. If neither the Dwarfs nor the Night Goblins have
won, repeat steps 1 and 2! |
|
|
|
| Players take turns as described in the game turn
sequence. The side that manages to wipe out all of
the opposing force wins the battle for possession of
Skull Pass! |
|
|
|
| As you are now playing a full Warhammer battle,
a few extra rules come into play. They are: Line
of Sight, Moving and Shooting, Cavalry,
Shooting and Combat, Great Weapons, and
Locked in Combat. These rules are detailed on
the next page. |
|
|
|
|
 |
|
Copyright © Games
Workshop Limited 2000-2006. Games Workshop, the Games Workshop logo,
Warhammer, Warhammer logo, Citadel,
the Citadel Device, Battle for Skull Pass, Dwarf Hammerers, Dwarf Ironbreakers,
Dwarf Miners, Dwarf Slayers, Dwarf logos, Idol of Gork, Night Goblins,
Orc & Goblin devices, Spider Riders, and all associated marks, logos,
places, names, creatures, races and race insignia/devices/logos/symbols,
vehicles, locations, weapons, units, characters, products, illustrations
and images from the Warhammer world are either ®, TM and/or © Games
Workshop Ltd 2000-2006, variably registered in the UK and other countries
around the world. All Rights Reserved.
|
|
|
|