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n Warhammer,
units have differing abilities and skills. Some are
adept at close combat, while others rely on ranged
weapons. Here, we look at how these qualities are represented
in the game. |
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Characteristic Profiles
Don't be daunted by all the numbers on these pages — you don't
have to memorise them to play! As you learn the rules by playing
games, you'll find out what they all mean and how to use them. Every
model in the game has a variety of strengths and weaknesses, which
are represented by a profile. A profile contains nine different characteristics — numerical
values that show how fast, strong, or tough an individual is. Characteristics
are measured on a scale of 1 to 10, with 10 being the best. Also
included will be notes on any armour and unusual weapons. All models
are assumed to have a basic hand weapon such as an axe or a sword. |
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M
|
Movement
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WS
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Weapon Skill
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BS
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Ballistic Skill
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S
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Strength
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T
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Toughness
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W
|
Wounds
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I
|
Initiative
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A
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Attacks
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Ld
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Leadership
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| Below are some Goblin unit profiles for you to examine
to see how they work. |
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| 20 Night
Goblin Spearmen |
| Night Goblins have adapted to life
underground, and wear black robes to
protect themselves from sunlight. |
|
| |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| Nt. Goblin |
4
|
2
|
3 |
3 |
3
|
1 |
3
|
1 |
5
|
| Champion |
4
|
2
|
3 |
3 |
3
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1 |
3
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2 |
5
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Armor Save: 6+ |
Armed:
Spears |
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| 20 Night Goblin
Archers |
| Some Night Goblins use short bows, allowing
them to attack the enemy from a distance. |
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| |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| Nt. Goblin |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
| Champion |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
2
|
5 |
| Armor
Save: None |
Short Bows:
Strength 3 |
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| 10 Forest Goblin
Spider Riders |
| Those Goblins bold enough to ride Giant
Spiders into battle make swift and deadly
cavalry. |
|
| |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| Sp. Rider |
7 |
2 |
3 |
3 |
3 |
1 |
3 |
2
|
6 |
| Champion |
7 |
2 |
3 |
3 |
3 |
1 |
3 |
3
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6
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Copyright © Games
Workshop Limited 2000-2006. Games Workshop, the Games Workshop logo,
Warhammer, Warhammer logo, Citadel,
the Citadel Device, Battle for Skull Pass, Dwarf Hammerers, Dwarf Ironbreakers,
Dwarf Miners, Dwarf Slayers, Dwarf logos, Idol of Gork, Night Goblins,
Orc & Goblin devices, Spider Riders, and all associated marks, logos,
places, names, creatures, races and race insignia/devices/logos/symbols,
vehicles, locations, weapons, units, characters, products, illustrations
and images from the Warhammer world are either ®, TM and/or © Games
Workshop Ltd 2000-2006, variably registered in the UK and other countries
around the world. All Rights Reserved.
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