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Battle For Skull Pass
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In Warhammer, units have differing abilities and skills. Some are adept at close combat, while others rely on ranged weapons. Here, we look at how these qualities are represented in the game.
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Characteristic Profiles
Don't be daunted by all the numbers on these pages — you don't have to memorise them to play! As you learn the rules by playing games, you'll find out what they all mean and how to use them. Every model in the game has a variety of strengths and weaknesses, which are represented by a profile. A profile contains nine different characteristics — numerical values that show how fast, strong, or tough an individual is. Characteristics are measured on a scale of 1 to 10, with 10 being the best. Also included will be notes on any armour and unusual weapons. All models are assumed to have a basic hand weapon such as an axe or a sword.
M
Movement
WS
Weapon Skill
BS
Ballistic Skill
S
Strength
T
Toughness
W
Wounds
I
Initiative
A
Attacks
Ld
Leadership
Below are some Goblin unit profiles for you to examine to see how they work.
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20 Night Goblin Spearmen
Night Goblins have adapted to life underground, and wear black robes to protect themselves from sunlight.
 
M
WS
BS
S
T
W
I
A
Ld
Nt. Goblin
4
2
3
3
3
1
3
1
5
Champion
4
2
3
3
3
1
3
2
5
Armor Save: 6+
Armed: Spears
Picture of a unit of Night Goblins.
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20 Night Goblin Archers
Some Night Goblins use short bows, allowing them to attack the enemy from a distance.
 
M
WS
BS
S
T
W
I
A
Ld
Nt. Goblin
4
2
3
3
3
1
3
1
5
Champion
4
2
3
3
3
1
3
2
5
Armor Save: None
Short Bows: Strength 3
Picture of a unit of Night Goblins.
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10 Forest Goblin Spider Riders
Those Goblins bold enough to ride Giant Spiders into battle make swift and deadly cavalry.
 
M
WS
BS
S
T
W
I
A
Ld
Sp. Rider
7
2
3
3
3
1
3
2
6
Champion
7
2
3
3
3
1
3
3
6
Armor Save: 5+
Picture of a unit of Spider Riders.
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