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Battle For Skull Pass
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Skull Pass title bar
In Warhammer, units have differing abilities and skills. Some are adept at close combat, while others rely on ranged weapons. Here, we look at how these qualities are represented in the game.
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Characteristic Profiles
Don't be daunted by all the numbers on these pages — you don't have to memorise them to play! As you learn the rules by playing games, you'll find out what they all mean and how to use them. Every model in the game has a variety of strengths and weaknesses, which are represented by a profile. A profile contains nine different characteristics — numerical values that show how fast, strong, or tough an individual is. Characteristics are measured on a scale of 1 to 10, with 10 being the best. Also included will be notes on any armour and unusual weapons. All models are assumed to have a basic hand weapon such as an axe or a sword.
M
Movement
WS
Weapon Skill
BS
Ballistic Skill
S
Strength
T
Toughness
W
Wounds
I
Initiative
A
Attacks
Ld
Leadership
Below are some Dwarf unit profiles for you to examine to see how they work.
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12 Dwarf Warriors
Regiments of the Dwarf clans march to war, determined to defend Skull Pass.
 
M
WS
BS
S
T
W
I
A
Ld
Dwarf
3
4
3
3
4
1
2
1
9
Champion
3
4
3
3
4
1
2
2
9
Armor Save: 4+
Picture of a unit of Dwarfs.
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10 Dwarf Thunderers
Thunderers are armed with handguns that can pierce even the thickest armour.
 
M
WS
BS
S
T
W
I
A
Ld
Dwarf
3
4
3
3
4
1
2
1
9
Champion
3
4
3
3
4
1
2
2
9
Armor Save: 6+
Handguns: Strength 4
Picture of a unit of Dwarfs.
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8 Dwarf Miners
These Dwarfs work in the gold mines and in battle wield their heavy picks with both hands.
 
M
WS
BS
S
T
W
I
A
Ld
Dwarf
3
4
3
5
4
1
2
1
9
Champion
3
4
3
5
4
1
2
2
9
Armor Save: 5+
Armed: Greatweapons
Picture of a unit of Dwarfs.
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